Free-for-All in Call of Duty: Black Ops 6 has always been a fan-favorite among solo players. It strips the game down to its bare essentials: shoot, survive, win. No team objectives. No revives. Just pure, every-operator-for- buy bot lobbies bo6themselves chaos. And while the core gameplay loop remains satisfying, Black Ops 6’s version of FFA is facing several issues that threaten the long-term health of the mode.
Let’s begin with the biggest complaint in the community: the scoring bug. Players have reported that even after reaching the 30-kill limit—the win condition—they are shown the “Defeat” screen. This bug not only breaks immersion but also denies players rightful XP, medals, and win/loss stats. For a mode so reliant on personal achievement, this glitch is a major blow. Players grind hard in FFA for leaderboard placement and weapon camo progress, and to have those efforts invalidated is understandably frustrating.
Another issue is spawn logic. In theory, FFA spawns should be smart—they should place players away from others to prevent spawn-kills. In practice, however, Black Ops 6’s spawn system is erratic. In smaller maps especially, you can spawn in line-of-sight of an enemy or within seconds of a past death. This creates a snowball effect where once a player falls behind, they’re unlikely to recover unless they break the rhythm with perfect timing.
The third challenge facing FFA is the lack of match pacing tools. In team modes, UAVs, field upgrades, or even strategic holds allow players to control the tempo of a game. In FFA, the pace is often dictated by the most aggressive player in the lobby. If they’re spawn-trapping or holding a power position, they can end games before slower, more methodical players get a chance to adapt. While this isn’t inherently bad—after all, FFA is a competition—it does raise the question of whether the mode should introduce optional spawn balance mechanisms or second-chance features.
Cheating has also crept into the conversation. While it’s not exclusive to FFA, the impact is felt more in this mode. When one player cheats in a team-based match, the experience is mitigated by team size. In FFA, that one cheater affects everyone equally and often dominates the leaderboard unfairly. Stronger reporting systems, more responsive moderation, and enhanced anti-cheat support are frequently requested by the community.
Despite its current issues, FFA remains one of the most skill-testing modes in the franchise. Every decision matters. Every death has weight. Every mistake is your own. That’s what makes it so beloved—and why players are so vocal about wanting it fixed. They care because it’s personal. The highs are higher, and the lows sting more.
Moving forward, the developers should prioritize a few key updates:
Fix the victory screen bug to properly reflect match outcomes.
Revamp spawn logic to prevent repetitive spawn deaths.
Implement optional pacing tools to give players more control.
Expand anti-cheat capabilities to protect the competitive integrity of the mode.
FFA deserves the same polish and attention given to marquee modes like Search and Destroy or Hardpoint. It may not have an objective or a squad dynamic, but what it does have is a community of dedicated solo warriors who thrive on personal challenge. Fix the bugs, refine the systems, and Free-for-All in Black Ops 6 could become the best version the series has ever seen.