Mitigation Buffs or Path of Exile 2 Currency Triggers
If you have a buff, guard skill, or reactive defense, it will absorb some of the hit:
Molten Shell, Immortal Call, Bone Barrier
These apply only if already active (or trigger instantly, if automated).
Step 10: Damage is Applied
Finally, the processed damage is applied in this order:
Energy Shield (if any and not bypassed)
Mana (if using Mind Over Matter or similar)
Life
If Life hits zero, you die unless:
You have a Cheat Death effect (e.g., Divine Shrine, Immortal Ambition)
You are prevented from dying (e.g., Vaal Pact stasis effect, Instant Leech save)
What About Damage Over Time (DOT)?
DOTs like Bleed, Poison, Ignite, and Chaos DOT (like Despair or Wither effects):
Bypass avoidance like Block, Evasion, Suppression
Are only mitigated by:
Resistances
Reduced Damage Taken Over Time
DOT multipliers
Armor and “damage taken as” mechanics do NOT work on DOTs.
Example Walkthrough: 3-Part Hit
Imagine a monster hits you for:
300 Physical
300 Cold
300 Fire
Here’s what happens:
Hit is not evaded, blocked, or suppressed
Base damage types confirmed
Fire and Cold damage hit resistances: 75% = 75 damage each
You have 25 flat physical reduction and 5,000 armor
300 − 25 = 275 Physical
Armor reduces that by ~40% → ~165
You have 20% of buy POE 2 Currency Fire damage taken as Chaos
Final Fire: 60 Fire, 15 Chaos
All final values go through damage taken multipliers
Shield absorbs damage first, then life
Reactive skills trigger if appropriate (Molten Shell, etc.)