For Cheap Dune Awakening Solari , Lost Harvest is not just lore—it introduces gameplay tweaks, mechanics, and content that impact how you move, explore, and fight on Arrakis. Let’s take a detailed look at what changes, what stays, and what to be excited (or cautious) about.

The Treadwheel Vehicle: Travel with Flair

Perhaps the biggest gameplay headline is the Treadwheel, a new ground vehicle. It doesn’t just look different—it comes with unique animations, which helps it feel like more than just another sand-bike or crawler. There are tier upgrades, meaning you can improve its performance, possibly in speed, durability, or handling. Importantly, while it provides novelty and utility, Funcom has stated it provides no significant gameplay advantage over base-game vehicles. It’s more cosmetic + flesh out traversal options. 

The Treadwheel offers new traversal options on Arrakis. For some terrains, its design may have trade-offs: large wheels may traverse dunes differently, perhaps more stable in sand or better over broken ground—but possibly less optimal in tight terrain. These design considerations could affect how you build your base / explore. Because it’s craftable like other items, access is fair to DLC owners—though others won’t get it unless they have the DLC. 

Imperial Testing Stations: High Risk, High Reward

Lost Harvest adds three expanded Imperial Testing Stations. These serve multiple gameplay roles: combat challenges, loot, puzzle or environment-based danger, and secret-revealing lore content. They push players to go off the beaten path. For those used to playing cautiously, these stations are reminders that exploring comes with cost—and potential rewards. 

These stations may also affect your gear progression. Loot from these stations may include higher-tier mods, rare cosmetics, or stuff that helps you with the DLC storyline’s dangers. But because cosmetics are emphasized, this content may lean more toward gear appearance vs raw power. That keeps balance—but for players chasing “useful” loot, it’s something to be aware of.

Cosmetic & Base-Building Enhancements

Cosmetics are a major part of Lost Harvest. You get:

  • The Dune Man building set: four new building pieces to build bases in the style of the weathered Dune Men. 

  • Five base decorations. 

  • Two armor skins and four weapon skins. 

  • A Thumper emote. 

While these additions do not change core mechanics, they allow more personalization. For players who care about how their base looks, or bragging rights via skins, there's a lot here. On the flip side, some players may find that cosmetic content feels thin, especially if it was marketed in a way that implied more. (More on community response in another blog.)

Integration with Game Balance

Funcom has made it clear that the vehicle and cosmetics in Lost Harvest do not offer significant advantages, and must be crafted.  That means no pay‑to‑win concerns here—if you get the DLC, the new vehicle is more about style and new traversal options rather than breaking balance.

Also, despite being a paid expansion, the story content of Lost Harvest is standalone. That means players don’t need to finish the main quest chain to dive in—though doing so may give better context. 

Quality of Life & Free Update Crossover

While Lost Harvest is paid, it's launching alongside Chapter 2, a free update for all owners of Dune: Awakening. The free update brings new story content following Act 3’s cliffhanger, new character customization options (hairstyles, tattoos, re-customization), contracts, dynamic encounters, items, etc. 

These free updates help ensure the base game doesn’t stagnate and that players who don’t get the DLC still see growth in the world. Good design move to keep the player base active.

Potential Limitations or Issues

  • One sticking point: the Dune Man building set initially comes with only four new pieces. Some players felt this was underwhelming compared to what the term “building set” implied. 

  • The cosmetics’ style—how far Funcom pushes novelty, “fantasy” over realism—has stirred debate about whether some skins fit the Dune Awakening Solari for Sale  aesthetic. Some community members think certain items are too flashy or incongruent with the gritty, utilitarian style expected of Arrakis.