As someone who loves Dune: Awakening but is Buy Solari frustrated with its dungeon design, I’ve thought a lot about how Funcom might course‑correct. Here are proposals for patches or updates that could salvage or significantly improve the dungeon experience.
1. Inject variety early, not later
One of the common complaints is that even “baby” dungeons (the early ones) already suffer from repetition and weak combat. If Funcom can redesign the early dungeons to include unique mechanics — variable layouts, occasional puzzles, environmental dangers — new players might stay engaged rather than avoid dungeons. They need to feel worth doing, even before you have top gear.
2. Improve responsiveness & animation polish
Combat must feel good. Some fixes might include:
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Smoother animations for melee (attack wind‑ups, recovery frames should be tight, predictable).
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Better hit detection, ensuring shielded enemies have visible telegraphs when you can strike.
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Fix camera glitches, stuck animations, delays.
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Possibly add more options or tools early on to bypass or soften shielded enemy encounters (e.g. efficient disruptors, alternate playstyles).
3. Environmental hazards & layout design
Make dungeons more than rooms + mobs. Examples:
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Traps: pressure plates, collapsing ceilings, toxic gas, timed floor hazards.
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Puzzle segments: unlocking doors via logic, hacking terminals, rerouting power, etc.
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Varied architecture: some tight corridors, some large open chambers; verticality matters.
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Dynamic lighting, visual cues that reward exploration.
4. Unique boss fights & memorable moments
Bosses should do more than have high HP and damage. They should:
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Have phases that force adaptation (e.g., shielded then vulnerable, changing attack patterns).
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Use the environment (e.g., boss manipulates the room, unleashes hazards, shifts floor sections).
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Be visually and thematically distinct, tie into the dungeon’s lore.
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Reward the player not just materially but emotionally: satisfaction, awe, discovery.
5. Better pacing, checkpointing, and reward balancing
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Ensure dungeons don’t punish players harshly for mistakes — checkpointing, partial loot retention, etc.
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Make sure that Dune Awakening Solari on sale here loot and rewards scale meaningfully; cosmetics, unique gear, crafting recipes, lore bits, etc.
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Shorter “bite‑sized” dungeons with less slog, alongside longer, “epic” ones so players of varying endurance can enjoy.