Leveling up was fixed, which resulted in more scripted gameplay since you were able to only play through zones that WoTLK Gold were appropriate for your level instead of having full freedom, Kubit said.

"In previous times the way to do to fix level was that you had go to one of three zones to determine which was the appropriate level for you, and then move to the next one or this. It was extremely automated."

"It was not a great selection of options."

However, with the help of level-scaling you are now able to freely traverse Azeroth and create your own path , instead of being pushed down a particular route.

The process of implementing level-scaling all over Azeroth was not easy. Kubit claimed it required "hours of hours" of looking at numbers to verify that enemies were scaling correctly.

"It was a massive data issue. It's a huge problem to have thousands of quests to be found in the game. and tens of thousands or even hundreds of thousands of creatures. And the majority of them needed to be examined," Kubit said.

Kubit also spoke with us about the way Blizzard did not want the new experience of level-scaling to take away the enjoyment of the feeling of growth. Anyone that has ever played World of Warcraft knows, the feeling of exploration, excitement and mystery are an integral part to the gameplay. Being able to directly run from the start zones to the final game will sever the sense of progress, Kubit said.

"We had a couple of goals to scale all over the globe in a manner we believed would be satisfying" the founder said. "The one was that we didn't want to just take everything from the game and think"OK that's great, everything in the game is now scaled at every level, from 0 to 110. So you can go up against everything and win rewards.' cheap WOW WoTLK Classic Gold sounds great, however we wanted to keep some of that progress.