The Ballistic Knife has never been "just a secondary" in CoD. It's the thing you pull out when you want to make a point, not when you want to play it safe, and you feel that vibe straight away in BO7. If you're the type who likes tight routes, fast reads, and that little heartbeat spike before you commit, you'll get why people chase it, even looking into stuff like CoD BO7 Boosting buy when they don't want to spend nights grinding the same challenge.

Why it's not handed out early

BO7 doesn't treat this weapon like a starter toy, and honestly, it shouldn't. A one-and-done projectile that deletes someone up close is hilarious when you're landing it, but it's also chaos when everyone has it on day one. Locking it behind progression keeps the early lobbies from turning into a messy knife circus. It also filters who's actually going to run it properly, because you can't fake the pacing. Miss the shot and you're stuck. No spray, no bail-out, just you and an awkward moment.

The "unlock grind" is secretly practice

The requirements usually feel annoying on paper, but they teach you the habits the Ballistic Knife demands. You end up doing knife work, flanks, and close-quarters timing before you ever fire the first blade. You learn when to stop sprinting so your lunge doesn't whiff. You learn the difference between chasing a kill and cutting someone off. That's the real reward. By the time it's unlocked, your movement is cleaner, and you're not panicking every time someone slides past your crosshair.

It changes how you read a map

Once it's in the loadout, you stop caring about long lanes and start living in buildings, stairwells, and those awkward doorframe fights. You post up for sound cues, then rotate early instead of late. You'll also notice you're picking different fights. You're not trying to "win DPS," you're trying to win the first half-second. That's why good Ballistic Knife players look annoying to deal with. They're not reckless, they're just forcing you into their kind of engagement.

The real flex is restraint

People think the highlight is the long-shot blade, but the scary part is when someone doesn't take the shot. They hold it, close distance, and only commit when it's guaranteed. That's where the weapon feels like a mindset, not a gimmick. If you want to speed up the path to that playstyle, buy game currency or items in u4gm and check u4gm CoD BO7 Boosting as a shortcut that still leaves the hard part to you: actually landing it in a real match.