If you actually want to stay in the air and stop feeding the enemy, you've got to get comfortable with your basic rocket pods, the same way some people grind a Battlefield 6 Bot Lobby to warm up before real matches. Do not just mash the trigger the second you see a red marker. At mid to long range, roughly 400 to 800 meters, your rockets will land pretty close to the center of that little cross in your HUD, so you can afford to be calm and pick shots. Once you dive in too close, the spread gets nasty, and you end up painting the whole area instead of the target, so hold that distance and think about where your rockets will land before you fire.
Reading Convergence And Momentum
New pilots usually forget that the heli's movement keeps messing with the rockets. If your nose is pointed down and you are diving for speed, the pods tend to climb and hit higher than you expect. When you pull the nose up, they drop low instead. It feels weird at first, but you get used to it. Try to level out for half a second before firing, just a brief pause, and you will notice your shots lining up way better. On top of that, always lead your targets. A climbing chopper needs you to aim above it, not on it. Infantry sprinting across a street needs you to fire slightly ahead of where they are going, not where they are now. One strong, controlled volley during each pass usually does more damage than dumping the whole pod and praying for random splash.
Handling TOW Missiles
TOWs are where you start deleting armor instead of annoying it. The trick is to forget about your main crosshair completely. Treat it like background noise. The important thing is the missile's glow itself. When it launches, it tends to sag down for a moment. Start by aiming a bit low, then guide it gently up onto the target. Small, smooth corrections work best. If you jerk the stick or mouse around, the missile swings wide and you lose it. Take a breath, start slow, match the target's movement, and then adjust. Once you get a feel for it, sniping an AA tank or stationary vehicle from nearly a kilometre out feels almost routine.
Gunner Work And Seat Swapping
If you are in the gunner seat, you are not just along for the ride, you are the clean-up crew. The newer zoom-lock style optics help a lot because they ignore the pilot's little wobbles and micro-corrections. Snap to the target, zoom, and your view settles nicely, so you can focus on leading shots rather than fighting the heli's movement. Your priority should usually be soft targets first, like infantry on rooftops or grouped around objectives, then scout cars and light vehicles. Heavy armor can wait until the pilot sets up the angle. If you are soloing, high-altitude seat swaps can finish off a wounded target, but you have to accept the risk that one bad swap timing means a smoking wreck instead of a highlight clip.
Staying Alive And Dodging Locks
Survival is mostly about how you play the throttle and the terrain, not just your aim, and that matters just as much as finding a cheap Bf6 bot lobby to practice in after matches. Push up for lift, ease off to dip, and do not just sit there hovering like a floating target. When you get a lock warning, resist the urge to slam flares instantly. Wait until the missile is actually on its way, then pop flares while you duck behind cover, buildings, hills, or canyons. Keep your heli moving, mix small altitude changes with sideways drift, and stay near the edges of the map so you can come in at weird angles instead of straight down the middle. If you keep rotating cooldowns, stay off obvious sightlines, and avoid hanging in the open, you will feel the difference in how long you stay alive.